*** Last updated April 20, 2022. ***
Subtle Signposting Dev Sprint
November 8 – December 8, 2021 (Done!)
I made various updates, with a focus on:
- Additional structure and hinting around different endings, paths, and choices. (I wrote more about these updates in a separate post.)
- Ongoing updates to UI/UX.
Alpha v1 Release
December 8, 2021 (Done!)
Optimization Dev Sprint
December 9 - January 14, 2021 (Done!)
- Addressed technical debt and performance issues.
- (Planned) holidays plus (unplanned) COVID19 quarantine and travel delays.
Alpha v1.1 Release
January 14, 2022 (Done!)
Content Dev Sprint
January 17 – March 17, 2022 (Done!)
For this sprint, I focused on implementing content input from various experts, as well as other content-related ideas that I hadn't gotten around to exploring.
- Adjusted and add to the events, missions, news articles, and other content in the game.
- Made the game systems feel even more responsive to player choices and add a better balancing system for missions within a play through.
- Made the fictional world feel deeper, with additional layers of secrets and options.
Alpha v2 Release
March 17, 2022 (Done!)
Released the game to the next batch of playtesters.
UX and Random
March 17 - April 15, 2022 (Done!)
For this update, I focused on the UX and polishing the overall look and feel of the game.
- Back/forward buttons in the inbox
- A “clean up sharer” button that can remove related items after a mission is complete
- A “due soon” icon on missions
- Additional music tracks, including tracks based on player choices
- Additional and updated sound effects
- Buttons to quickly load related polls and petitions for a mission
- Other general updates to graphics and interfaces
April 15, 2022 (Done!)
Released the game to beta playtesters.
April 15 - April 25, 2022 (Done!)
Final Dev Sprint
April 25 - release (May 31, 2022 🤞)
Prepare the game for release based on beta testing.